So . . . about that Daily Illuminator yesterday . . .

. . . it’s real.Hall of Judgment, an adventure conversion for the Dungeon Fantasy RPG by Steve Jackson Games.

I asked for permission to convert Lost Hall of Tyr to the Dungeon Fantasy RPG. As Andrew Hackard indicated, the negotiations were painless. For now, though, plans only include the single item.

More details and cool stuff will be discussed as things develop, but I can confirm:

  • The adventure will be mildly de-Norse’d, in keeping with the generic nature of the DFRPG
  • There will be 8 pre-gen characters
  • The wilderness travel rules I wrote will be converted to DFRPG
  • The short section on grappling will also be converted to DFRPG, and will reap the benefit of years of play and learning
  • The bestiary will be converted to DFRPG; I’m already working on some thoughts and layout options
  • The map will be modified to give an actual location and travel direction to the Lost Hall

The original Lost Hall adventure was designed as a demonstration of the Dungeon Grappling rules for 5E. It was also designed to be jammed into a single, one-shot, two-to-three hour game at GenCon 50. Certain liberties can be taken with a design like that that are not appropriate for a modular adventure to plunk into an existing campaign.

So it’s going to get better.

That’s all I have to say about it for now . . . but I’ve got the Dragon Heresy Introductory Set Kickstarter to launch at 10am Central today. That’s an entire game in the same world as Hall of Judgment, and you can also imagine that I will be needing to focus and write more support material for that.


7 thoughts on “So . . . about that Daily Illuminator yesterday . . .

  1. Answer me these questions three, so you can let know me:

    1) How similar are the wilderness travel rules to DF16?
    2) How extensive is the grappling section? Needless to say, I’m anxious to see this one, and I think everyone else is, too.
    3) How big is the bestiary?

    This is very exciting, not only for the grappling rules, extra monsters, and adventure (though I’m more likely to raid it for crunchy bits than run it), but also for the future third-party possibilities.

    1. 1. I’m going to sidestep this one a bit, but I will say this: They give short rules for temperature and weather, and also dressing game. The text and content of Lost Hall is pretty on-point on this one, and the rules have found favor with folks like David Pulver, who read a “includes heat, too” version for the Dragon Heresy game. I must be somewhat cautious about including the DF16 rules until the exact license wording is stated. I will, however, try not to invalidate anything.

      2. Maybe 750 words. It is designed to be FAST and LIGHT and add to the game without burdening the player or GM. I have also learned a bunch on the fastest, lightest way to run control point rules, and the DFRPG section will leverage that learning.

      3. Every creature in the book, even those mentioned in the random encounter table, gets an entry. (Looks up current LHoT draft). That’s 16 critters.

  2. I hope the deal not only lets you recycle material for DFRPG and thus earn a little more on your efforts for your game but also that cross promotion helps both game systems.

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