The next installment in the licensed adventures for the Dungeon Fantasy RPG is starting to really come together. Look for The Citadel at Nordvorn soon! I’ve got over 42,000 words written so far, and in super-dense text format (no art, only the barest of layout, and a very temporary background) I’m at 650 words per page and 66 pages. The usual with-art layout is 500-550 words per page, which means the final document would be something like 78-86 pages were it done.
Which it’s not.
A Mini-Setting for the Dungeon Fantasy RPG
In Hall of Judgment, I set up Isfjall as “Town,” where you buy and sell your stuff, and it served as a jumping-off point for the quest to find the titular Hall.
Nordvorn is going to be a bit different. Yes, there’s Town. And nice GMs will tell the players which that is. But there are many other potential settlements to explore, and all of those are very much not Town.
There will of course be monsters to fight, ruins to explore, and bandits to kill and take their stuff. There will also be a tapestry of personalities and culture to play in, and if you liked what you got with Isfjall for Hall of Judgment, well, you’re going to get a whole lot more of it with the Citadel at Nordvorn.
Bear in mind that everything about the presentation of this will probably change. The image is just a simple background of a castle done up in Photoshop; the real background and graphic design will be similar enough to Hall of Judgment that you will know they’re related, but different enough to set it apart.
But it’s much easier for me to pick apart words on a page than it is to stare at a screen, so I dumped it into layout and now I can see what’s going on.
Nordvorn itself, both the Citadel and Laegribaer, the lower town. I cannot wait to get an artist to detail this up. I’ve got a really crude sketch of the city and town in, well, PowerPoint.
I’ve also got notes on what braethralag (brotherhoods devoted to the same god) cluster where, temples, craft districts, etc. Note that the Citadel is not necessarily “Town,” and that betrayals, violence, and things that aren’t rest, study, and buying and selling stuff can happen there!
There are five inns in the city, and each is located and described. There’s a fun section on shopping (and shipping, for that matter), of course. Plus even more festivals, some familiar, some new:
Geitur Dag (October). A festival peculiar to Norðvörn—and peculiar in general, really—Goat Day. Each year, the Lower Town goes absolutely mad for goats. Goat costumes, fermented goat milk, goat races, head-butting competitions, and the animal husbandry competition to see which pair of goats will be dubbed Tanngrisnir and Tanngnjóstr (the goats that pull the Thunder God’s chariot) for the day. Alas for the winners, at the end of the day, they get eaten by the Hamar and Steðji of the Thunder God’s temple.
More than One Town
Two neighboring towns, one of which very much is “Town.” The other is Ainferill, and there’s . . . a lot going on there. Little of it good. Violence, betrayal, cult activity, and a tangled web of intrigue. Plus folks to kill and stuff to take. Good times.
This is a piece I commissioned a long time ago for Dragon Heresy . . . but from the moment I set it down, I knew it was going to be one of the plot points in Citadel at Nordvorn.
There’s also Longbru, which is home to a dwarf-made bridge that spans the Jotunnain river for over a mile (thus: Long Bridge), and the opposite end terminates at one of the few sallyports in Audreyn’s Wall. Naturally, Longbru hosts many adventures seeking glory in the Endalaus Forest . . . and can be considered “Town” as per Exploits!
With the relationship web already written, and the nouns coming together (Places, People, Things), I’m hoping to get to the point where I feel comfortable launching a project in a few weeks. That will be the first of three Dungeon Fantasy RPG projects, all set in Nordlond, and all planned for PDF delivery, if not print, in 2019. I’ve got some finalization to do on another project first, but when that’s done, it’s all Citadel, all the time when it comes to writing.
Unlike many of my prior projects for the last bit of time, though, Nordvorn is going to feature virtually zero re-used art from prior books, unless it’s absolutely on point. So you’ll get to see the graphic design and maps and imagery take shape more or less at the same time as I do.
Stay tuned! I hope you will have as much fun exploring this, which is the beginning of an extended look at Nordlond, as I am having writing it.