I was invited to play Radskyrta (Red Shirt, in old English) in a GURPS Banestorm campaign using Fantasy Grounds. I was interviewing +Doug Davison and a few times we mentioned the GURPS included ruleset.
Overall impressions after five hours of play:
The graphics are impressive. The player side of the interface handles things well enough.
It takes vaguely forever to load and distribute images and maps to everyone. A 1MB file took minutes. More than the five minutes we chose for a bio-break.
You still have to keep track of most of your own penalties, but the dial-a-mod box in the lower-left corner works great for ad hoc stuff.
The combat tracker and skills box, plus the drag-and-drop nature of die rolling, work very well.
All in all, I’m favorably impressed on the player side by Fantasy Grounds.
Radskyrta’s most dangerous weapon this fight was his horse. He did two Move 16 tramples. AoA against Brawling+4 (14) for 3d+2 damage. KO’d two guys. I did hit someone else with a sword, and took one of my tramplees prisoner.
My compatriots did well. Loosing two dragons of the non-firebreathing and barely-tamed kind on some of our foes, while our blademaster carved up three at once.
All in all, it was a good demonstration that Fantasy Grounds and GURPS can cohabitate successfully.
See the full interview, with text transcript, in yesterday’s post.
Also, Geigermann has posted a short recap of the adventure on his blog as well.