Lost Hall of Tyr: Errata Reports
This post is for errata reports for Lost Hall of Tyr. I’ll post an ever-expanding table of what the suggested change is, the potential correction, and other notes.
Page | From This | To This | Notes |
1 | target and 2d20 | target-and-2d20 | hypenation should match “target-and-3d6” format |
1 | target-and- 3d6 | target-and-3d6 | remove extra space between hyphen and 3d6 |
1 | Open Game Licence v 1.0a | Open Game Licence v 1.0a | All bold for the formal title of OGL and SRD |
1 | Swords and Wizardy Complete Rules, | Swords and Wizardry Complete Rules | remove comma at end to keep format like all others |
1 | 5.1 | 5.1 | 5.1 is part of the SRD title, bold it |
1 | Dungeon Grappling (small caps) | Dungeon Grappling | this is maybe the only place where titles aren’t in small caps; bold regular text only |
1 | Matthew J. Finch | Matthew J. Finch. | Period after Finch in both cases it appears |
2 | Ferth (FERTH) | FERÐ (ferð) | We use the funky th thing Ð for other places, let’s do it here, too |
3 | Unbookmarked | Use TOC as basis for bookmarks; add bookmarks in PDF for all tables and box-text | PDF has great hyperlinks and TOC, but no bookmarks |
3 | The Ridge Path, Dread River, Goblin Valley, The Domstollinn | The Ridge Path, Dread River, Goblin Valley, The Domstollinn | Bold section titles, as they’re higher level than chapter heads but lower than topic heads |
5 | Find/Replace 5e in bold regular with . . . | 5e in small caps | Keep all book and edition titles consistently formatted in Bold/Italic/Small Caps |
5 | The product introduces the “control” damage type. Each monster in the scenario is detailed in its Bestiary, complete with stats for grappling attacks (and the equivalent of a hit point maximum for grappling) that will be instantly familiar to even novice players of the game in any edition. Grapple by making a normal hit roll (adding your bonus if you are proficient in Athletics, the 5e grappling skill), and if you exceed the Grapple DC— think of it as ‘Armor Class for grappling’—you roll damage, based on the hit die for your class and your Strength modifier. The more control damage you accrue, the more restrained the foe. |
Grapple by making a normal hit roll (adding your bonus if you are proficient in Athletics, the 5e grappling skill), and if you exceed the Grapple DC— think of it as ‘Armor Class for grappling’—you roll damage, based on the hit die for your class and your Strength modifier. Dungeon Grappling introduces the “control” damage type. The more control damage you accrue, the more restrained the foe. Each monster in Lost Hall of Tyr is detailed in its Bestiary, complete with stats for grappling attacks (and the equivalent of a hit point maximum for grappling) that will be instantly familiar to even novice players of the game in any edition. |
I suspect that the phrasing in the book currently was edited beyond recognition; it really makes no sense as it reads. The rephrase is all the same sentences in a different order. Flows better, I think. |
5 | conttrol | control | typo |
6 | Incapacitated means incapacitated | Incapacitated means incapacitated | italics for emphasis |
6 | web | web | all spell names should be in italics unless they’re in titles |
6 | space – endash – space | emdash | This is fixed in all other chapters but the preface, which I rewrote. This is my GURPS training showing, as SJG doesn’t really use emdashes. |
6 | Dragon Heresy and Dragon Heresy RPG | format in bold/italics/Small Caps | book titles |
7 | Lost Hall of Tyr | format in bold/italics/Small Caps | book titles |
7 | modified ability score | modified ability score. | missing period |
7 | space – endash – space | emdash | This is fixed in all other chapters but the preface, which I rewrote. This is my GURPS training showing, as SJG doesn’t really use emdashes. |
8 | see Alternate Settings | see Alternate Settings | italics to emphasize that it’s a box title/topic header |
9 | freeman | freemen | |
9 | , and axes, they left | , and axes, the hobgoblins left | clarity |
9 | Without warning, ice exploded | Without warning, winter exploded | ice gets repeated in the next sentence, so tweaked |
10 | Elunad, a High Lady of | Elunad, High Lady of | too many “a” in this paragraph |
11 | Moving the tower and hall . . . | Let’s make this a 4th bullet? | It could stay the same; if we change it, I’d move the “Moving the tower” sentence between what are currently the 2nd and 3rd bullets, since the 2nd one is terrain, the dungeon is sorta terrain, and then we talk about gods |
11 | There is also a great deal of both rumor and fact . . . | The Hall . .. , A mystical . . ., and There were several pathways are all bullet points, and should get the shield treatment | This may break layout, and so we can forget it if needed |
14 | monsters and other things with hyperlinks | bold them? | I’ve seen this in OSR modules, where you might see: the hall is guarded by four kobolds, who are sleepy” or something like that. It might be useful to indicate, as we do with hyperlinks, that there’s more information in the back of the book. We can use underlines as well. |
15 | See Wilderness Survival for | See Wilderness Survival for | italicize the reference |
15 | the following table | the Alternate Travel Plans table | the table is no longer following in the layout! |
16 | Sploosh | Sploosh | italicize the reference |
16 | 1d8-1×10 | (1d8-1)x10 | parens around 1d8-1 |
16 | x10 | ×10 | use multiplication symbol for this, not “x”; occurs a few times on this page |
17 | jump, feather fall, levitiation, etc | spell names should be in italics if they’re not in titles | |
19 | Rewards. | REWARDS. | Rewards is actually a run-in caps title |
19 | awakened tree | awakened tree (or another emphasis) | as with line 29, some call-out of monsters that appear in the bestiary seems right to me here |
19 | greater invisibility | greater invisibility | spells in italics |
21 | hob and hobgoblin | hob and hobgoblin | monsters indicated by emphasis |
21 | inflicting control damage | an athletics test | control damage is “legacy code” and doesn’t apply anymore |
21 | a t wizard suffers | a wizard suffers | extraneous bold t |
21 | 100′ per round (a mile every five minutes) | 100′ per combat round (a mile every five minutes). | differentiate between combat rounds and nebulous rounds in next section |
21 | dire wolves | dire wolves | monsters indicated by emphasis |
24 | x10 | ×10 | a careful execution of find/replace will catch this one too |
25 | see Alternatives, below | see Alternatives, below | italicize the reference |
25 | node | stage | I changed the lingo to be less esoteric in a rewrite |
25 | Stage 1, Stage 2, Stage 3 | bold them? | secondary run-in title? |
26 | runes are mentioned | show the actual runes in graphics, so players/GM can visualize? | This might be a layout challenge, but if we could fit the blue runestones with the actual runes in them here, I think it would be cool. |
I just started skimming through and spotted a typo: page 5, last paragraph, you have “conttrol” instead of control.
Thanks! That’s an easy fix and will be included.