GURPS Day Summary June 3 – June 9, 2016
Thursday is GURPSDay, and as of today, GURPSDay is about six months old. Oh, and it’s also my 15-year anniversary. That picture there to the right is probably from 2000 or 2001, when we got engaged. A long road and two children later, we’re still here, and I’m gaming more than ever, so something must have worked.
And something else worked too, because thanks to the mad programming skills and debugging savvy of the proprietor of RPG Jutsu, we finally got TBone’s GURPS Diner on the rolls. Turns out the site was rejecting the wget request, and Merlin did something to make our request for that data look nicer. I think the command was something like wget -whiskey -filetmignon.
But we got ’em all, and some new bloggers are on the list, including Martin Ralya and his Yore blog, as well as a feed to Shane Plays – he does podcasts. To celebrate, I’m giving you the last 25 posts for all the blogs on the list. So buckle up, because we’ve got 50 blogs now.
As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.
RogerBW’s Blog (Roger Bell-West)
- GURPS Dungeon Fantasy Treasures 2: Epic Treasures, Matt Riggsby (6/04/16)
- Pyramid 89: Alternate Dungeons II (5/05/16)
- Robots After the End Designer’s Notes (4/22/16)
- GURPS Powers: The Weird, William H. Stoddard (4/14/16)
- GURPS After the End 1: Wastelanders, Jason Levine (4/07/16)
- Pyramid 88: The End Is Nigh (3/17/16)
- Pyramid 87: Low-Tech III (3/10/16)
- Nuclear Legacy Designer’s Notes (2/25/16)
- Pyramid 86: Organizations (2/04/16)
- GURPS Dungeon Fantasy 17: Guilds, Matt Riggsby (1/28/16)
RPG Jutsu (Merlin Avery)
- Dungeon Fantasy – Why I think it’s D20 for GURPS! (5/26/16)
- Combo – The Killer Instinct in Advantages (5/20/16)
- Dark Fantasy – The Horrific End to Heroes (2/15/16)
- Computers – The Digital World Primer (2/10/16)
- GURPS – Vampire the Masquerade (2/08/16)
- Death – How to Deal With Immortal PCs (2/04/16)
- Future Jutsu – Coming Soon to a Site Near You (2/04/16)
- Cinematic Reality – Armor of the Big Screen (2/03/16)
- Rules Lawyer – GMs are Self Destructive (2/02/16)
- Radiation – The Math of Rads (2/01/16)
Gaming Ballistic (Douglas Cole)
- GURPS Day Summary June 3 – June 9, 2016 (6/09/16)
- Aeon Campaign S2E9 – Trust and Betrayal (6/07/16) – In S2E9 of the Aeon Campaign, we complete the fight that we set up at the end of Episode 8, having taken it out from the populated area in the cafe and arranged to move it to a more friendly arena. By the end of the fight, we’ve captured and arrested three, including the primary, and turned two more to our side. Eamon and Yukio (PC and NPC ally) are badly injured.
- Reloading Press: .50 BMG (12.7x99mm) (6/06/16) – This installment of the Reloading Press brings you the legendary .50 BMG. Almost defining the genre of big-bore rifles and “I’ll take overpowered rifles for $200, Alex” in the hands of most PCs, these powerful cartridges can reach out for well over a mile and still penetrate pretty serious armor. Some of the longest and most accurate shots in the world have been taken with this platform.
- GURPS Day Summary May 27 – June 1, 2016 (6/02/16)
- Transcript: Hunter and PK talk After the End (6/02/16) – Thursday is GURPSDay, and a little bird provided me with this sweet, sweet transcript of the SJGamesLive interview of PK Levine by Hunter Shelburne, talking about After the End a lot, and GURPS in general a bit. It’s 10,000 words long, so there’s a lot there!
- Reloading Press: .600 Nitro Express (15.7x76mmR) (6/01/16) – The Reloading Presss brings you the monster .600NE (and briefly discusses it’s larger cousin, the .700NE). You can do more damage, more accurately, at higher rates, with lower platform cost with any number of modern weapons and chamberings. But you won’t be sporting a $150,000 rifle that is a work of art, either. So you make the call . . .
- Aeon Campaign S2E8 – Countdown to freedom (5/31/16) – In S2E8 of the GURPS Aeon campaign, we reap the benefits of last week’s plans. Our goal is to delay our quarry from finding out that the entire session last time was a distraction to get his abused wife into witness protection. We succeed, he gets royally pissed off, and at the last moment attempts to attack us in a public place with three powerful metahumans. We withdraw, taking the fight to an unpopulated area . . .
- Sensible Master Plans redux (5/29/16) – When working on master plans for both good guys and bad guys, or even talking about courses of action for a team to pursue, make sure that you can answer six questions that show you’re working towards success. Better start by defining success, then . . .
- That was too easy (stories are conflict) (5/26/16) – Everything went our way in S2E7 of the Aeon Campaign. I’ve had that backfire before on me as a GM. When is total success a good game, and when is it boring? Why was THIS smooth sail a ripping success?
- GURPS Day Summary May 20 – May 26, 2016 (5/26/16)
- Aeon Campaign S2E7 – The Best Laid Plans . . . (5/24/16) – Aeon S2E7 has our heroes come up with a plan, execute the plan, and actually overachieve in the objectives of the plan as all the players pitch in successfully to make the plan even better. We spend bucketloads of karma doing so, but in the end, it’s a perfect mission. At least for now.
- GURPS Day Summary May 13 – May 19, 2016 (5/19/16)
- Aeon Campaign S2E6 – Breaking up is hard to do (5/17/16) – In S2E6 of the Aeon Campaign, we continue to investigate Congressman Singleton at the behest of our mostly-criminal associate. We successfully dig up some dirt, are obviously seen doing so, and come to the conclusion we’ve kicked over quite the anthill.
- Reloading Press: .380 ACP (9x17mm) (5/16/16) – The reloading press presents the .380 ACP. When you’re looking for a concealable, accurate pistol, for 100 years the answer was found in the .380 ACP. Still considered one of the lowest-powered ‘acceptable’ self-defense chamberings by some (and dangerously underpowered by others), it’s hard to argue with a weapon you can hide in the palm of a hand!
- GURPS Day Summary May 6 – May 12, 2016 (5/12/16)
- Aeon Campaign S2E5 – Relationship status: complicated (5/10/16) – In S2E5 of the Aeon Supers campaign, we get a visit from an old friend of Eamon’s, a super who suffered extreme injuries in the Riker’s Island breakout. He’s looking for a miracle – fortunately he used to date one, but they’re on the outs. We get a proposition that very much has more to it than meets the eye.
- Reloading Press: .416 Barrett (10.6x83mm) (5/09/16) – If you need to reach out over a mile and touch someone, and have thousands of dollars to spare, consider the .416 Barrett from your platform of choice. It hits for 12d and the right rifle and ammo will deliver basically Acc 7 . . . so this is a serious platform for serious shooters.
- May is GURPSDay recruitment month (5/07/16) – GURPSDay is great – but it could be more. Get the word out, sign up, and generally let’s try and get 100 blogs on the list by the end of May!
- GURPS Day Summary April 29- May 5, 2016 (5/06/16)
- We all have it coming, kid (5/05/16)
- Reloading Press: .224 BOZ (and 10mm APDS) (5/04/16) – After some discussions offline about how to get the most body-armor-defeating punch out of a pistol, I come to the realization that when comparing extreme bottleneck rounds like the .224 BOZ with saboted rounds like the very same cartridge launched from a 10mm APDS . . . you really want the APDS. In GURPS, anyway.
- Aeon Campaign S2E4 – Endgame and near-disaster barely averted (5/03/16) – This session was more or less an exercise in how not to tackle a super-genius super-soldier who has anticipated our every move. Fortunately, the Foresight advantage exists, and I had the Karma points to completely ret-con the situation to our advantage. So victory, but honestly we didn’t deserve it from where I was sitting. This is also my 800th post on Gaming Ballistic
- Aeon Campaign: S2E3 – Rescue (5/03/16) – This is a session report by one of the other players in the Aeon game, since I was in Malaysia. The team diffuses a lot of bombs, and eventually recovers the kidnapped Commander, only to find out that the entire kidnapping was a complete diversionary tactic. Who was the real target? It was . . .
- GURPS Day Summary April 22- April 28, 2016 (4/29/16)
- Lessons from Monteporte (4/24/16) – Two thoughts brought about from a D&D post that have broad applicability. Tangible play-aids help keep track of stuff in ways that a sheet of paper does not. And even player character have a sell-by date . . . or they should.
The Collaborative Gamer (Joseph Linden)
- Gazetteer: The Wistwilds (5/04/16)
- Temian’s New Loadout (4/29/16)
- What should Temian spend his money on? (4/19/16)
- Good people are talking about me! (4/16/16)
- Temian’s New Skills! (4/16/16)
- What should Temian spend his points on? (4/14/16)
- The Adventures of Temian Fell – Episode 6 – Treachery in Eldervale (4/12/16)
- The Adventures of Temian Fell – Episode 5 – The Book of the Corrupted Seal (4/07/16)
- Quick update on Temian! (4/05/16)
- The Adventures of Temian Fell – Episode 4 – The Castle of Heirloom Peak (3/31/16)
Code by Clockwork (Jeff Demers)
- GURPS: Ascension Campaign Living World Document (Power Templates, Kits, Races, etc) (6/07/16)
- GURPS Calculator: 2.3.1 Released! (6/02/16)
- GURPS Calculator – Enhancements, Character Sharing, and GCA Importing (5/24/16)
- GURPS Calculator 2.3 has been released! GCS Importing for all! (5/12/16)
- GURPS Calculator – GCS Importing launch on May 12th! (5/04/16)
- GURPS Calculator WIP 2.3 and Alpha Testing (4/07/16)
- GURPS Calculator – Character Screens and GCS Importing Continues (3/10/16)
- GURPS Calculator – Character Screens and GCS Importing (2.3 Work in Progress Update) (3/02/16)
- GURPS Calculator 2.2 release (2/11/16)
- GURPS Calculator 2.2 Work In Progress Update (2/04/16)
- GURPS Calculator 2.1.1 Released (1/28/16)
- GURPS Calculator 2.2.4 Released (Old Android App) (7/22/13)
Shane Plays (Shane Stacks)
- How To Create A GURPS Character (6/07/16)
- GURPS! – Radio Show / Podcast Ep. 40 (3/09/16)
Don’t Forget Your Boots (Mitch French)
- The Portland Apocalypse, Session #3: “Giant robots?” (5/08/16)
- Character: Brody MacFlarnatarnastan, Dwarven Demolisher (4/21/16)
- Medicine For The Mundane (4/14/16)
- Lunch, Defined (3/28/16)
- Nerd Rage! or, Fighting When You Don’t Know How (3/26/16)
- Thieving From The Wastelands (3/09/16)
- The Portland Apocalypse, Session #2: “Those guys are trying to steal that stuff we stole!” (3/07/16)
- Reviewing Party Status Before The Hike (3/05/16)
- Scrounging and Searching (2/03/16)
- The Portland Apocalypse, Session #1: “Going off the rails” (1/04/16)
Northport (Denis McCarthy)
- Borderland Provinces: a Review (5/24/16)
- Divination Driven Plotting and a lesser Divinity (5/12/16)
- Meditations on Recent Mail, S&W Appreciation Day goodies and critical failure expectations (4/20/16)
- Things I am grateful for about S&W (4/14/16)
- WhiteStar and GURPS Space (4/07/16)
- Traffic Patterns and Art Sales (4/02/16)
- Sheepfolk and other races (3/29/16)
- Ludlow and Razakeel: Apprentices at large (3/23/16)
- Astral Reavers and Void Mystics (2/24/16)
- Mercenaries and Murder Hobos (2/16/16)
Improvised Radio Theatre – With Dice (RogerBW)
- Carry On Up the UNIT HQ (6/01/16)
- There Ought To Be A Housekeeping Section (4/01/16)
- Random Political Shenanigans Generation Table (3/01/16)
- Groupies Wearing Corsets and Top Hats (1/01/16)
- The Rough Wheels of their Intellects (11/01/15)
- Find Our Werewolf, Please, and Try Not to Get Eaten By Him (10/01/15)
- A Step Over into the Anything Can Happen (9/01/15)
- Politically Subversive Occultism Disguised as Pornography (5/01/15)
- Why Feudalism Is Not A Good Idea (4/01/15)
- Corrupt and Decadent Astrophysicists (3/01/15)
Fragments of the Last War (Bryan Timms)
- Its Hour Come Round at Last – Doctor Thomas McKinley (6/06/16)
- Its Hour Come Round at Last – Trahaearn Taliesin (Tali) (6/06/16)
- Its Hour Come Round at Last – Harris Benjamin (6/03/16)
- Its Hour Come Round at Last – Reginald Smythe III (6/03/16)
- Its Hour Come Round at Last 3 (6/01/16)
- Its Hour Come Round at Last 2 (5/20/16)
- Its Hour Come Round at Last 1 (4/27/16)
- Its Hour Come Round at Last – Patronage and Espionage Agencies (4/12/16)
- Its Hour Come Round at Last 0 (4/11/16)
- Fragments of the Last War 24 (3/02/16)
- Fragments of the Last War 23 – A Game for Knights, part 4 (2/15/16)
- Fragments of the Last War 22 – A Game for Knights, part 3 (1/27/16)
- Fragments of the Last War 21 – A Game for Knights, part 2 (1/08/16)
- Fragments of the Last War 20 – A Game for Knights, part 1 (12/25/15)
- Fragments of the Last War 19 (11/12/15)
- Fragments: Pathfinder, Savage Worlds, Fate (9/18/14)
- Issues, Places, Faces (8/11/14)
Dark Paths and Wandered Roads (Jason Woollard)
- Sundered Lands 7 (6/09/16) – The heart-pounding conclusion to the battle aboard the Blue Nixie! The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Simple Tricks IV (6/02/16) – The Crew makes their way across the galaxy, brokering shady deals, purchasing cold weather gear and looking for a missing son. On the snowy world of Ando Prime, they find some answers and end up in the crossfire of a gunfight in a snow filled canyon! The continuing saga of the Crew of the Painted S’kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.
- Grand Duchy 81 (5/26/16) – The members of the Grey Company are led to the Traldar village of Ronkan. They are greeted by a warm welcome… and screams in the night! Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 6 (5/19/16) – The Guardians agree to help Lavinia find out what has happened to her ship, the Blue Nixie. Their investigation quickly turns into a blind assault in the harbor. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Simple Tricks III (5/13/16) – Take Him Home. The crew of the Painted S’kytri take their beloved Captain “home” to Socorro for an honorable burial. They have to make a few stops along the way, though. The continuing saga of the Crew of the Painted S’kytri in our GURPS: Star Wars campaign, Simple Tricks and Nonsense.
- Grand Duchy 80 (5/05/16) – The Grey Company leads the northern charge against the “mutts,” enemies of the lizard riders. The “mutts” have some divine magic on their side… will the Grey Company be able to overcome? Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 5 (4/21/16) – The Guardians of Bletherad meet the person they have been seeking and agree to help her regain her family ship and fortune. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 79 (4/15/16) – The Grey Company assist the lizard riders in their foray against the “mutts” of the valley. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Sundered Lands 4.3 (4/12/16) – Seeker and Moonscar slink around the seedy part of Essanos over on the Shadowshore. (part 3/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Sundered Lands 4.2 (4/10/16) – Fortis and Valinya fly across the harbor in search of the local mages guild, the Witchwardens. (part 2/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Sundered Lands 4.1 (4/10/16) – Silver the Dragon (in female Elf form) and Arn the Dwarf (also in female Elf form) secure lodgings for the party. (part 1/3) The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 78 (4/01/16) – The Grey Company explorers further into the valley, experiences a snakebite, skirts some ruins, gets bugs in their faces, finds some dead bodies and is accused of murder by lizard riding strangers. Another exciting episode of the Grand Duchy of Adventure, our GURPS Mystara campaign.
- Sundered Lands 3 (3/24/16) – The companions finally arrive in the city of Essanos and begin their search for the mysterious blonde girl said to be the key to defeating the Chaos Lords. The newest adventures in the Sundered Lands of Palladium, our GURPS: Palladium Fantasy campaign.
- Grand Duchy 77 (3/17/16) – The Grey Company cautiously continues their exploration of the quiet valley. Challenges continue to present themselves, but they are overcome. Summary of the latest play session of The Grand Duchy of Adventure, our GURPS: Mystara campaign.
- Simple Tricks II (3/15/16) – The Lambda Heist. The Crew of the Painted S’kytri infiltrate, assault and steal from an Imperial base on a backwater moon. Episode II of our ongoing GURPS: Star Wars campaign.
- Sundered Lands 2 (2/25/16) – The newly reunited Guardians recover from a battle with demons, speak with the dead, catch a ride on ship with some old friends and nearly lose one of their own to a deadly demon disease! The Lopan Aftermath – the newest adventures in the Sundered Lands of Palladium, our GURPS Palladium Fantasy campaign.
- Grand Duchy 76 (2/18/16) – The Grey Company completes another leg of their journey only to begin a new one. At the end of the mountain trail, they pass a blocked gate and enter a quiet, unsettling valley. An undead horde tries to eat Iris and I share a souped up version of Turn Undead. The next installment of our GURPS Mystara campaign.
- Simple Tricks I (2/11/16) – Episode I of our brand new GURPS:Star Wars campaign! The Crew of the Painted S’kytri mourns the loss of a good friend and find themselves in the middle of an old-fashioned cantina shootout!
- Sundered Lands 1 (2/04/16) – The return to our old GURPS Palladium fantasy campaign after quite some time away. The companions meet an old friend and battle some demons!
- Grand Duchy 75 (2/03/16) – The Grey Company deals with hazards from above and below. The rain continues falling and they find a giant, angry lizard in a gorge!
- Grand Duchy 74 (1/28/16)
- Grand Duchy 73 (1/21/16)
- Simple Tricks 0 (1/18/16)
- Grand Duchy 72 (1/14/16)
- Wandered Roads 45 (12/10/15)
Save vs. Hollowing (Anton L.)
- GURPS Melee Damage (6/08/16)
- 50-point One-Shot Kill Attack in GURPS (6/01/16)
- Me and GURPS (5/31/16)
- Stats for Darkest Nights Imps (5/09/16)
Cadiz Redemption (Michael Wolf)
- Session 9 – October 30 – Nov 4 5002 AD (6/08/16)
- Session 8 – October 27 – October 29 5002AD (5/27/16)
- Session 7 – October 24 – October 27 5002AD (5/19/16)
- Session 6 – October 21 – October 24 5002AD (5/01/16)
- Session 5 – October 16 – October 21 5002AD (4/16/16)
- Session 4 – October 13 – October 16 5002AD (3/31/16)
- Session 3 – October 9 – October 13 5002 AD (3/02/16)
- Session 2 – October 7-October 9 5002AD (2/15/16)
- Session 1 – October 2-October 7 5002AD (2/02/16)
- Characters (2/02/16)
- Background (2/02/16)
Celti’s Chatter (Patrick Burroughs)
- On Blindness (2/23/16) – In which, the author rejects munchkinism with disadvantages and suggests a limit.
- On Improvisation (2/22/16) – In which, the author GMs by the seat of his pants.
- Holistic Technology (1/29/16) – In which the author takes cyber-physical systems in Altered States to extremes.
- What’s the Frequency, Kenneth? (1/28/16) – In which the author talks about frequency limitations in GURPS.
- An Altered State of Mind (1/25/16) – In which the author discusses GURPS, cyberpunk, world-building, and Altered States.
- GURPS Aging Calculator (1/23/16) – In which the author talks about programming for games and the GURPS aging rules.
The Lands of Nandeme (Charles Saeger)
- Game log 22 May 2016 (5/31/16)
- Sola Scriptura XII: DF 3, Chapter 4: New Capabilities (5/08/16)
- DF skill cheat sheet, redux (5/08/16)
- DF skill cheat sheet (5/07/16)
- Game Log Mayday 2016 (5/02/16)
- New DF Monster: Minions (5/01/16)
- Sola Scriptura XI: DF 3, Chapter 3 (4/23/16)
- Game log for 17 April 2016 (4/21/16)
- Sola Scriptura X: Dungeon Fantasy 3: The Next Level, Chapter 2: Mixing Professions (4/10/16)
- Game log 3 April 2016 (4/04/16)
- Working on an adventure (4/02/16)
- Sola Scriptura IX (3/22/16)
- Sola Scriptura VIII (3/17/16)
- Sola Scriptura VII (3/10/16)
- GURPS One-Page Adventures (3/08/16)
- Game log for 28 February 2016 (2/29/16)
- Sola Scriptura VI (2/27/16)
- Sola Scriptura V (2/26/16)
- Sola Scriptura IV (2/24/16)
- Sola Scriptura III (2/20/16)
- Sola Scriptura II (2/17/16)
- Sola Scriptura I (2/14/16)
- Game log for 31 January 2016 (2/01/16)
- What the hell is a tarakk? (1/30/16)
- testing (1/29/16)
Let’s GURPS (Pseudonym)
- Session Capture: Bad Company Session 1, Our heroes fight too many pelicans because their boss told them to. (6/09/16) – Pelicans happened.
- Cross-Post: GURPSDay Summary and Reflections (6/09/16)
- Review: Dungeon Fantasy 13: Loadouts (6/09/16) – It’s such a simple idea, but it is astoundingly helpful.
- Math: How To Not Die – Spending Points on HT or HP (6/08/16) – Do I want HT or HP?
- Making A Character: The Ballad of Donna Nesbit and The No-Good Guys (6/07/16) – Walking through the decision making process of building a character.
- Review: Dungeon Fantasy 12: Ninja (6/06/16) – It promises one thing, and it executes exceptionally on that one thing!
- CER: The Natural Encyclopedia: Breeder – Wolf, Shadow (6/05/16)
- Fundamental: How to Not Die – Advantages and Skills (6/04/16) – An index of important survival advantages and skills for new players.
- Review: Dungeon Fantasy Monsters 3: Born of Myth & Magic (6/03/16) – A great list of unique monsters inspired by mythology and insane wizards going too far.
- Cross-Post: GURPSDay Summary and Reflections (6/02/16)
- Review: Dungeon Fantasy 11: Power-Ups (6/02/16) – A fun catalog of abilities that I solidly recommend for any Dungeon Fantasy GMs.
- Fundamental: How to Not Die – Active Defenses and Quick Contests (6/01/16) – A summary of the three important active defenses, and three other ways one resists attacks in GURPS.
- Houserule: Piecemeal Attributes (5/31/16) – Where I talk about allowing players to buy attributes in parts.
- Fundamental: How to Not Die – Attributes and Secondary Characteristics (5/30/16) – What attributes and secondary characteristics should I invest in, and why, if I don’t want to die?
- Review: Dungeon Fantasy 10: Taverns (5/29/16) – It is surprisingly good, but still I would say this is a secondary or maybe even tertiary priority when speaking to the “must-have” dungeon fantasy books.
- Fundamentals: Attacking Twice in a Turn (5/28/16) – A list of ways someone can achieve the ability to attack twice per turn.
- Fundamentals: What can I do during combat? (5/27/16) – An index of fundamental combat options for new players. Not all GMs allow all options.
- Cross-Post: GURPSDay Summary and Reflections (5/26/16)
- Review: GURPS Calculator and GCS Integration (5/26/16) – A review of GURPS Calculator, specifically in regards to the GCS integration.
- Skill: Seamanship (5/25/16) – Thoughts on the crewman skill in general, and the seamanship skill in specific.
- Session Capture: Bad Company Session 0, Our Heroes learn to crawl before they learn to walk, and then trip over a waist high bush (5/25/16) – Bad Company Campaign Session 0 Recap.
- Racial Template: Fishmen (5/24/16) – Fish People!
- Random Encounters: Mountain Road (5/23/16) – More combinations of random things to kill or deal with if travelling is stuck in a lull.
- Review: Supporting Cast: Age of Sail Pirate Crew (5/22/16) – A trimmed down Swashbucklers. In a lot of ways, in the vein of simply running a game, it is better, but it is not exactly a surrogate.
- CER: Alternate Dungeons II (5/21/16)
Dice and Discourse (Joseph Mason)
- Warehouse 23 Top Ten (4/22/16)
- Shared Doc for Online Game Character Sheets (3/10/16)
- Making Traps Fun (2/25/16)
- GURPS in Fallout, or Fallout in GURPS (11/05/15)
- GURPS Fallout Character Survey (10/15/15)
- GURPS Lost Mine of Phandelver (10/07/15)
- Skill + (7/12/15)
- GURPS Misconceptions: Rules required (7/02/15)
- The Disadvantages of GURPS (Part 2) (6/28/15)
- The Disadvantages of GURPS (6/25/15)
- Recap: Nexus 5 – Raiding the Castle (3/24/15)
- Recap: Nexus 4 – To the Castle (3/19/15)
- Recap: Nexus 3 – Minotaur to Bugbear (3/12/15)
- Recap: DF Nexus 2 – The Dark Woods (3/04/15)
- Dungeon Fantasy and Threshold-Limited Magery (2/27/15)
- Recap: DF Nexus Session 1: Something Wicked in the Wind (2/26/15)
- DF Setting: Nexus (2/26/15)
- Technomancer Campaign Planning Form (1/23/15)
- Technomancer: Racial Templates (1/10/15)
- GURPS in 2015 (1/06/15)
- Lanton: The Recolin Events (12/02/14)
- Lanton: History of the North (11/29/14)
- Campaign Planning Form: Hunter Zero (8/22/14)
- Recap: DF Sessions 22 & 23, Zerst 03 (8/14/14)
- My struggles with Dungeon Fantasy (part 3) (8/11/14)
Set Adrift on 3D6 (Conner)
- No one is an atheist in the dungeon… (6/07/16)
- These are the people in your neighborhood 2: Electric Hullabaloo (6/02/16)
- Dungeon Fantasy Interlude – Rude, Crude, and maybe a third thing, but probably not: A barbarians guide to arms & armor! (6/01/16)
- Who says murder hobos cant be pretty? (5/27/16)
- Dungeon Fantasy Interlude: Is that a wand your pocket, or are you just happy to see me? (5/25/16)
- Dungeon Fantasy Interlude: One bourbon, one scotch, & one beer. And for my 2nd course, I’ll have… (5/18/16)
- Dungeon Fantasy S01E04: Apprenticing, for fun and profit! (5/17/16)
- And now for something completely different! (5/12/16)
- These are the people in your neighborhood (5/08/16)
- All that glitters is not gold.. Sometimes it’s a mixture of gold and silver! (5/06/16)
Armin’s GCA 5 Blog (Armin Sykes)
- Store bits, get bits, edit bits (3/15/16)
- Extending the Party a bit (3/10/16)
- Bits of conditional fencing (3/06/16)
- A bit of a grab bag (3/04/16)
- Grab bag of bits and bugs (2/27/16)
- Still improving Party bits (2/24/16)
- A specific problem bit addressed (2/21/16)
- A little more GM bits work (2/17/16)
- A little bit for GMs perhaps (2/10/16)
- So few bits, so much time (1/29/16)
Hard Maths (CTA)
- Playbook: Focus Enchantment (6/03/16)
- Playbook: Alternative Reluctant Killer (4/04/16)
- GURPSGen (4/02/16) – Posting a still in-development bunch of Python programs for GURPS.
- Equipment Locker: Battlesuit Point Defence (3/05/16)
- Utility Closet: Balance Calculations for Damage, Armour and Penetration (3/03/16)
- Playbook: Zero-G Dodge (3/01/16)
- Ars Mundi: The Serpens Codex (2/28/16)
- Equipment Locker: Laser Sword (2/26/16)
- Equipment Locker: The Swordstaff (2/24/16)
- Ars Mundi: Redpowder (2/17/16)
- World-R-Us: Alexandria (2/15/16)
- Playbook: High-Cyclic Controlled Bursts for Ultra-Tech Guns (2/13/16)
- Equipment Locker: Karpov Arms LBV-M47 (2/11/16)
- Introns (2/09/16)
Game in the Brain (Justin Aquino)
- Professional vs Technical (6/08/16)
- My notes on Organization in TRPGs (6/06/16)
- GURPS Lite Character Creation May 31 Report (6/01/16)
- My notes in using Zones (5/30/16)
- Leadership and Teamwork in TRPGs (5/23/16)
- Crosspost: GURPS Day Impact on Game in the Brain (5/16/16)
- GURPS day cross post – Appreciating the Work (5/11/16)
- Running GURPS more narratively Part 3: implications (5/09/16)
- Profession Skill Scope (5/02/16)
- Running GURPS More Narratively Part 2; Faster GURPS Combat April 2016 Update (4/27/16)
- Merchant Skill decoupled in GURPS (4/20/16)
- Collaborative Gamer’s Solo Campaign is a GMing Practice Session (4/15/16)
- Running GURPS more Narratively (4/13/16)
- GURPS Lite Constructive Review (4/07/16)
- GURPS Magic Notes 26: 2016 Update (3/30/16)
- GURPS Languages (3/23/16)
- Progress report 11C Random Character Generation Booklet (3/16/16)
- When Certainty Fails 40% of the time, and Luck has a greater factor to Success than skill. (3/14/16)
- GURPS updated Effort level March 2016 (3/09/16)
- GURPS Random Character Creation Draft (3/07/16)
- Role-Playing Elements as Player Character Cards (2/25/16)
- Scoping GURPS Crusades Character Creation and Campaign Book 4E (12/24/15)
- Memory House Rule, based on Studies (7/28/15)
- 2015 Houserules update on GURPS Wealth (7/16/15)
- GURPS Houserules: No more double pay, Households, Relationships (3/05/15)
Chain Link and Concrete (M. Eversberg II)
- Technique: Airbursting Hand Grenades (6/09/16)
- Playing with Fragmentation Grenade Variables (6/08/16)
- The M26A2 / M57 Fragmentation Grenade (and the M26A1 / M61) (6/07/16)
- When in doubt, FRAG OUT! (Throwing and Resolving Damage on Fragmentation Grenades in GURPS) (6/06/16)
- Bayonets Revisited (6/05/16)
- All Out Attack: Long Should Have Encumbrance Penalties (6/02/16)
- Intermediate Cartridges and Follow-up Shots (5/25/16)
- The M16A2 Rifle (5/13/16)
- The Calico M955-A Submachine Gun (5/11/16)
- The ArmaLite AR-18 Rifle (5/09/16)
- The Personnel Armor System for Ground Troops (PASGT) (5/07/16)
- Ballistic Limits and Backface Deformation on GURPS Bulletproof Vests (5/03/16)
- Potential Problems with GURPS Ballistic Armor (4/28/16)
- GURPS Fencing Weapon Rules are Bunk (3/25/16)
- Skill Defaults for Brawling and Untrained Striking (9/07/15)
- Devise and Revise: US Marine Corps L.I.N.E (7/17/15)
- Devise and Revise: Huang Bo Nien’s Xingyi Fist and Weapon Instruction (7/15/15)
- Devise and Revise: US Army Combatives, 1992 (7/13/15)
- M231 Firing Port Weapon (6/28/15)
- The Bradley Fighting Vehicle (6/28/15)
- We’re Paratroopers! We’re meant to be surrounded! (6/16/15)
- Not all Swords are Good at Parries (5/29/15)
- Shields, on me! (5/28/15)
- Getting Stabbed in the Throat is a Very Bad Thing (5/25/15)
- City Stats: LP City (Lexington Park, Maryland) (5/12/15)
The Red Mouser (Gotha)
- Setting: Suez 56 – Character templates (4/06/16)
- Resource page update: TheMook.net (3/29/16)
- It’s more than just GURPS (3/23/16)
- How did it go? (3/16/16)
- Plots: lists and generators (3/13/16)
- Game Mastering with mind maps (3/09/16)
- It’s official: GURPS is #1! (3/08/16)
- GURPS After The End 1: Wastelanders is out! (3/04/16)
- GCS 4.3 has been released (3/03/16)
- Resource page update (3/01/16)
Mailanka’s Musings (Daniel Dover)
- The Faith of Psi Wars (6/08/16) – A look at what worked and what didn’t with the Force as Divine Favor, what we could do to make Divine Favor look more like the Force, and what Psi-Wars might look like if we let the Divine Favor be Divine Favor.
- The Other Side of Space Faith (6/07/16) – Additional powers for Divine Favor, to make it feel more like the Force, and a look at how the Dark Side might work in a system with Divine Favor
- The Faithful Space Knight (6/06/16) – A look at how Divine Favor works, what 50 points of Divine Favor would get you, and what a Space Knight with Divine Favor might look like
- The Force as Divine Favor (6/05/16) – A look at the pros and cons of using the Divine Favor powers framework as the basis for the Force
- The Tao of Psi Wars (6/01/16) – Having examined several aspects of the Force as Chi, I analyze what worked, what didn’t, how we could change Chi to look more like the Force, and what Psi-Wars might look like if we embraced Chi as written.
- The Five Sides of Space Chi (5/31/16) – Having seen the limitations of Cinematic Skills as a basis for the Force, I take a look at Chinese Elemental Powers as a basis for a Chi-Based Force Framework, as well as examine the elemental associations of Star Wars. Features new powers!
- The Kung Fu Space Knight (5/30/16) – Wherein I examine Cinematic Skills as the basis for the Force, look at what they can do, what they can’t do, and see what 50 points of such skills will get us, as well as what such Space Knights might look like
- The Force as Chi (5/29/16) – Wherein I discuss Daoism and Star Wars and kick off a series where I’ll look at Cinematic Skills and Chinese Elemental Powers as a basis for the Force in Psi-Wars
- The Secret Magic of Psi Wars (5/25/16) – where I take a look at what worked, what didn’t work, with magic, how we can adjust magic to make it work more like the Force, or how we can adjust the Psi-Wars setting to better take advantage of Magic-As-Written
- The Other Side of Space Magic (5/24/16) – Black magic as the Dark Side, Meditative magic as the Light Side, some additional spells divided up between light and dark side, “Psionic Attunement” as enchantment, and the force of DESTINY!
- The Magical Space Knight (5/23/16) – We look Magic-As-Psi, see what the spells look like, what 50 points will get you, and what a space knight using spells might look like
- The Force as Space Magic (5/22/16) – This week, I take a look at the Force as Magic. I discuss the benefits and the problems of such an approach, and I introduce the “Magic as Psi” article, written by David Pulver, as a basis for treating the Force as Magic
- The Mysterious Power of Psi Wars (5/18/16) – I look at the problems that have cropped up in depicting the Force as Psionic Powers, discuss how to adjust psionic powers to look more like the Force, or what Psi-Wars might look like if we tossed the Force out the window and just went crazy with Psionic Powers
- The Other Side of Psi (5/17/16) – We look at how to model the Dark Side of the Force in psionics (though this particular discussion is more philosophical than metaphysical), we look at psionic edge-cases (Anti-Psi, Eletrokinesis, Psychic Vampirism and Psychic Healing), we talk about Psi-Tech in Star Wars, and we discuss how to model some of the more dramatic feats of Star Wars
- The Psionic Space Knight (5/16/16) – Continuing our look at Psionic Powers As the Force, I take a look at the three “prime” psionic abilities: ESP, Telepathy and Psychokinesis. I note particularly appropriate or useful abilities, and discuss what 50 points of those abilities might look like
- The Force as Psionic Powers (5/16/16) – An introduction to the merits and flaws of using GURPS Psionic Powers as the basis for the Psi-Wars version of the Force
- The May GURPSDay Challenge (5/13/16)
- Psi Wars – The Fourth Iteration: Cool Powers and Martial Arts (5/11/16)
- Iteration 3 Retrospective (5/06/16)
- Iteration 3 Playtest Notes (5/04/16)
- Iteration 3 Playtest (5/04/16)
- Battle Bots 1.0 (5/03/16) – Combat robot mooks based on the new robot rules for Iteration 3
- Troopers 3.0 (5/03/16) – Updated Mooks for Iteration 3, including heavy troopers, recon troops, and assault troops
- Kendra Corleoni 3.0 (5/03/16) – Bounty Hunter, Felinoid, Escaped Slave
- Twee Toolaroo, Sparrial Scavenger (5/02/16) – Scavenger, Sparrial, Outcast
Gothridge Manor (Tim Shorts)
- GURPSDay: First Character (2/25/16)
- Character Creation, No Funneling Involved (7/12/12)
- Game Night (8/09/11)
- Malgic (7/13/11)
- Tonight We Begin (6/20/11)
- Mining the OSR for GURPS (6/14/11)
- Low-Tech, Knockspell and One Weird Die (1/16/11)
- What Gaming Stuff I’ve Been Tinkering With (12/29/10)
- GURPS, 4th Edition, and Playtesting for Goodman Games (11/15/10)
- 100 Followers and Oh God, Not Another Magic System (11/05/10)
- GURPS, its not just a noise (6/14/10)
- The Use of Missile Weapons in Melee Combat (5/21/10)
- A Good Week for Gaming (4/17/10)
- What to Buy Next (3/03/10)
- Yes, Another Blog About Experience Points (12/28/09)
- Interview with Bob Liddil : Part 1 (9/13/09)
- Critical Hit Table(s) (8/28/09)
- Different Age of Gaming (4/30/09)
Sharrukin’s Palace (Jon F Zeigler)
- Some Questions, a Few Answers (6/08/16)
- Progress Report (6 June 2016) (6/07/16)
- New Project: Worlds without Number (5/05/16)
- Progress Report (25 April 2016) (4/26/16)
- The Human Destiny Setting (Part IV): More Aliens (3/06/16)
- The Human Destiny Setting (Part III): Some Aliens (2/28/16)
- Character Sketch: Aminata Ndoye (Revised) (2/21/16)
- The Human Destiny Setting (Part II): Social Assumptions (2/18/16)
- The Human Destiny Setting (Part I) (2/17/16)
- Énas Állos Kósmos: A Fantasy Alternate History, Part I (9/26/15)
Cursed -75 Points (BowToChris)
- Combat Reflexes (5/27/16)
- Dr. Edmond Swift: The Eight of Cups (5/23/16)
- Empathy (4/30/16)
- canwefixitnoitsfucked:
GPOY
(4/20/16)
- NATO Supers (4/08/16)
- Afflictions (4/05/16)
- Afflictions (4/03/16)
- Jerico Epirus (4/02/16)
- Duchess Meriel Venmarch (3/30/16)
- Sahara (3/25/16)
- The Jester (3/22/16)
- Modular Abilities (3/21/16)
- Skills For Some (3/21/16)
- rpgs-are-neat:
weareadventurers:
Tarek Al-Amir, the Paladin
I…
(3/21/16) - GURPS Iconics TODO (3/20/16)
- Oh! Since many of you don’t play GURPS, I’m open to questions and requests! (3/20/16)
- Oh! Since many of you don’t play GURPS, I’m open to questions and requests! (3/20/16)
- weareadventurers:
Tarek Al-Amir, the Paladin
I had a lot of…
(3/20/16) - So I’ve been a GURPS GM for years and years, and I’d like to submit some character sheets for your iconics. Is there any interest, or should I not bother? (3/20/16)
- So today I wanted to try something a little different, a dungeon… (3/09/16)
Into the Storydark (Morgrim)
- Thanan Bestiary: Bruma (2/27/16)
- Thanan Bestiary: Tylos (12/26/15)
Game Geekery (“Warren “”Mook”” Wilson”)
- Gina Marie’s Gun Emporium (6/08/16) – Something a little different this week– a write-up of a small business, Gina Marie’s Gun Emporium, actually a modern front for gunrunning and selling illegal weapons. Includes a basic map of the premises, details of the locale, and stats for the major NPCs.
- “Beware the Boogeyman,” Post-Con Wrap Up (6/01/16) – A short wrap up of how my “Beware the Boogeyman” game played out at Gamex 2016, differences between the various player groups, and the final version of all the materials for anyone who wants to run it themselves. Also, a second request for Game Geekery questions!
- Off to Gamex 2016 (5/26/16) – Just a quick odds and ends post today, as I’m gearing up for Gamex 2016 tomorrow. A few thoughts on my game, a shout-out to the Strategicon conventions, and a request for your GURPS/Mook questions. Enjoy your long weekend if you’ve got one — see you next week!
- GURPS Calculator (5/19/16) – Today I review all of the awesomeness that is the GURPS Calculator, a must-have web app that helps you track combat attacks, roll dice, calculate a bunch of things on the fly (collision/fall damage, jumping and throwing distances), and more! An absolute gem for GURPS GMs and players.
- Creating “Beware the Boogeyman” – Part 3 (5/11/16) – In Part Three, the final post of “Creating Beware the Boogeyman,” the last three pre-gen PCs are completed, the six encounters written out, and the few remaining details to be done put on a list. Might even have time to playtest this thing before the convention!
- Creating “Beware the Boogeyman” – Part 2 (5/04/16) – In Part Two of “Creating Beware the Boogeyman,” I start shaping some of the broad choices made in Part One into more detailed, game-ready items that can be used to actually run the game at the table… specifically, As another convention approaches, I am hastily prepping my game. This time around it is a tale of the magical protectors who keep children safe from nightmares and evil as they sleep, and I continue the “Adventure Creation” series by talking about how that game goes from the spark of an idea to a ready-to-run adventure.
- Creating “Beware the Boogeyman” – Part 1 (4/27/16) – As another convention approaches, I am hastily prepping my game. This time around it is a tale of the magical protectors who keep children safe from nightmares and evil as they sleep, and I continue the “Adventure Creation” series by talking about how that game goes from the spark of an idea to a ready-to-run adventure.
- Modern Fireteam Quick-Start Characters (4/20/16) – Today’s post offers a four-person fireteam of “Heroic” level Quick-Start soldiers useful as battlefield PCs and/or enemies. Unlike last week’s agents, this is not a covert team! Includes a Team Leader, Sniper, Grenadier, and Automatic Rifleman. Lock and load.
- Modern Agents Quick-Start Characters (4/14/16) – Today I offer up a four-person team of “Heroic” level Quick-Start agents useful as FBI agents, mercenaries, a ring of thieves, etc.: the Face, the Hitter, the Infiltrator, and the Shooter. Enjoy!
- Updated Maps and Other World Mapper (4/06/16) – Today I’m talking a bit about a new mapping program in beta, Other World Mapper, and the new maps I’ve made with it for my Quick-Play Adventures.
Jeffro’s Space Gaming Blog (Jeffro Johnson)
- Happy Birthday to Douglas Cole! (10/02/15)
- Cold Booting a GURPS Traveller Convention Game (2/27/14)
- Nineties GURPS: the Apex of Freakishly Weird Gaming (8/05/13)
- The Iconography of Early GURPS Products (7/01/13)
- GURPS Autoduel: When Steve Jackson Pulled Out All the Stops… (6/24/13)
- Rock-Paper-Scissors in Warfare and Game Design (6/12/13)
- Gibbets: A New Monster for GURPS Dungeon Fantasy (4/11/13)
- Mental Assault: A Telepathic Attack for GURPS Powers (4/04/13)
- The Gorlocks: A New Monster For GURPS Dungeon Fantasy (3/28/13)
- Gaming Notes March 24, 2013 (3/24/13)
Lost in Technology Again (Bill Barnes)
Southern Style GURPS (Chris Bower)
- Artifacts: The Bronze Arrow (6/08/16) – An Artifact from my fantasy campaigns.
- My Notes on GURPS Magic Enchantment (6/01/16)
- Review: Pyramid 3-91: Thaumatology IV (6/01/16)
- Magnificent Samurai: Session 2 (5/24/16)
- Magnificent Samurai: Session 1 (5/16/16) – The Campaign Log for Session 1 of the Magnificent Samurai.
- Primary Sources in Fantasy Gaming (5/10/16) – What would “Primary Sources” in fantasy gaming be other than sourcebooks?
- Magnificent Samurai: Session 0 (5/05/16) – Notes on the beginning of a new campaign.
- Review: Pyramid 3-90: After the End (5/03/16) – A review of the April Pyramid.
- A Note and an NPC (4/27/16) – A light posting week.
- How I Made Death Matter Again (4/20/16) – Making death matter in a fantasy game with resurrection present.
- Alchemy Styles (4/18/16) – Alchemical Styles, inspired by martial and magical styles.
- Review: GURPS After the End 2: The New World (4/18/16) – A review of After the End 2.
- Making Diseases Effective in Fantasy (4/08/16) – Notes on diseases in a fantasy gameworld.
- Review: Pyramid 3-89: Alternate Dungeons II (4/04/16) – A review of the March Pyramid.
- Escape From the Underworld (3/29/16) – Seeking inspiration for journeys to the Underworld from myths and other stories.
- Using Books From Other Systems (3/25/16) – Notes on using books from other systems in my GURPS Fantasy game.
- Review: GURPS Powers: The Weird (3/21/16) – My review of GURPS Powers: The Weird.
- GURPSDay: Danger Sense (3/17/16) – My own thoughts on Danger Sense.
- Short Review: GURPS After the End 1 (3/15/16) – A short review of GURPS After the End 1: Survivors.
- No Magical Style This Week (3/10/16)
- A Gamer’s Eulogy (3/08/16) – In Memory of Al Armour
- Magical Style: Illusionism (3/03/16) – Continuing my Thursday tradition, here’s another of my magical styles.
- Memorable Enemies (2/29/16) – What makes for a memorable enemy?
- Magical Style: Gideon’s Lessons (2/25/16) – Thursday is everyone’s GURPS Day and my Style Day.
- Current Campaign, Session 17 Log (2/22/16) – Campaign log, session 17.
Just Roll 3d6 (Colin)
- How Broad is Your Wildcard Skill? Using Inventory Rolls to Model Skill Breadth (6/01/16) – This post explores a house rule for determining whether marginally-related skills are really included within a wildcard skill. This approach adapts the inventory roll technique (rolling to see whether a character has a particular piece of equipment) to create a “wildcard breadth check.”
- Template Toolkit 1: Characters Review (5/25/16) – This review of GURPS Template Toolkit 1: Characters looks at how templates can be used to speed up character creation, as well as how players and GMs can use the templating process to learn more about what makes characters effective.
- Writing Clearer Stat Blocks (5/19/16) – GURPS stat blocks don’t have to be intimidating. In this post, we explore some techniques for making stat blocks more user friendly.
- Keeping Decisions Interesting (5/11/16) – GURPS gives GMs options for how granular the game is. Successful GMs adjust the granularity of their games in order to keep their players’ decisions interesting—not too overwhelming to be meaningful, but also not so simple as to be simplistic. This post introduces the idea of adjusting the granularity to strike that balance.
- Simplify the Game with GM Style, Not Rules (4/19/16) – Just because there are rules doesn’t mean you have to use them. This post shows how your GM style can simplify the game, instead of relying on rules to create simplicity.
- Using Disadvantages to Create Character Hooks (4/12/16) – By choosing disadvantages based on the kinds of dramatic tension you want to create, you can quickly generate interesting characters and suggest plot hooks for your GM.
- Minimalist Character Creation (4/05/16) – Fast character creation in GURPS? Yes, it’s possible! This post explores how to focus on attributes and skills in order to streamline the character creation process.
- Understanding Damage in GURPS Combat (3/29/16) – GURPS’ combat model is based on some specific assumptions. This post looks at those assumptions—as well as how to change those assumptions—in order to make combat work the way that fits your game.
- GURPS Lite Review (3/22/16) – GURPS Lite is a great resource for introducing new players to GURPS. This review looks at what Lite does well, as well as the areas that need more support from Basic Set before players can start playing.
- No Rules Arguments at the Table (3/17/16)
One Yard Hex (Paul Stefko)
- Let’s Make a Character On a Whim: GURPS After the End (6/08/16)
- Adventurers’ Guild for GURPS (5/27/16)
- Martin Strummer, Dungeon Fantasy Bard (5/19/16)
- Let’s Make a Character: GURPS Dungeon Fantasy Bard (4/30/16)
- GURPS After the End: Bruce, the Hulking Mutant (3/31/16)
- GURPS After the End: Doctor and Bodyguard (3/10/16)
- Implant Nanodrugs for Ultra-Tech (2/18/16)
- Space Patrol: Engineering Crewman Thomas ZL-7 (2/04/16)
- Space Patrol: Doctor (Ensign) Marco De La Cruz (1/21/16)
- Space Patrol: Lt. Commander Lakshmi Undatu (1/14/16)
- Space Patrol: The Ranger (1/11/16)
- Space Patrol: The Pilot (12/18/15)
- Space Patrol: The Scientist (12/09/15)
- Space Patrol: Investigator (12/08/15)
- Space Patrol: The Engineer (12/07/15)
- Tholin, Dwarven Chipper-Shredder (9/24/15)
- Illuminati University Patented Self-Defense Training (9/03/15)
- A Few Rituals for GURPS Ritual Path Magic (9/02/15)
- New Technique for GURPS Martial Arts: Grab Through Cover (8/19/15)
- Cyberpunk Weapons (7/03/15)
- Quick Power Sets for GURPS Supers (5/22/15)
- “Richard” Grey, Rogue Alien Commando (5/14/15)
- Samson Burke, Born Zombie Killer (4/30/15)
- GURPS Zombies: Day One on Warehouse 23 (4/03/15)
- New Gems for the Gem Sword (3/27/15)
No School Grognard (Mark Langsdorf)
- Nu World Session 2 (5/26/16)
- After the End: Scouting the Scavenge Sites (5/10/16)
- Nu World Session 1 (5/05/16)
- After the End: Non-generic bullets (4/26/16)
- Easier Armor Design (4/23/16)
- After the End: Skill Cheat Sheet (4/20/16)
- GURPS: After the End and Gamma World, 2nd Edition (3/19/16)
- After the End and the problem of Armor Stats (3/17/16)
- Castle of Horrors Session 17 (2/04/16) : The PCs hunt down the vampire and engage it in a confused melee when they are attacked in turn by the crazy axeman!
- Castle of Horors Session 16 (1/29/16) The PCs meet the gnomes on the 3rd floor again and discover they’re bound to a vampire! The vampire attacks and is forced to flee, but the PCs still need to find the lair and finish it off.
- Castle of Horrors Sessions 14 and 15 (1/26/16)
- Castle of Horrors Session 13 (1/07/16)
- Castle of Horrors Session 12 (1/06/16)
- Astral Diamonds, Magic Items, and Dungeon Fantasy (12/23/15)
- Castle of Horrors Session 11 (12/17/15)
- College Ritual Book Magic: Some playtest results (12/13/15)
- Castle of Horrors Session 10 (12/10/15)
- Castle of Horrors Session 9 (12/09/15)
- Castle of Horrors Session 8 (11/20/15)
- Castle of Horrors Session 7 (11/12/15)
- Castle of Horrors Session 6 (11/05/15)
- Caslte of Horrors Session 5 (10/29/15)
- Castle of Horrors Session 4 (10/22/15)
- “Possessions Under Control” and Magic (10/17/15)
- Castle of Horrors Session 3 (10/15/15)
Further Up the Spire (Archon Shiva)
- Session: Once More Into the Lair, Part I (5/15/16)
- Session: Rats! (4/17/16)
- Ptolus Easter Egg Hunt (3/27/16) – A treasure hunt through players’ recollections, for free rerolls at the next session.
- Session: The Shipment (3/16/16) – A new drug lord is trying to install his trade in Mistzy’s neighborhood.
- Session: Love & Marriage (3/03/16) – Valentine’s Day near-TPK featuring charming feys and demons.
- Year One Summary (2/23/16) – For my campaign’s one-year anniversary, I compiled a list of all the factions and forces the PCs have interacted with.
- Melee Academy: Pre-Fight Moves (2/12/16) – What can you do even before the battle starts?
- Genesis: Yuletide Dreams (2/09/16) – A quick tour of how I built the scenario for my Christmas game.
- Session: Cold Moons (2/08/16) – A PC birthday celebration and a deep rescue operation.
- How I Got My Start in Role-Playing Games (2/06/16) – A response to Gaming Ballistic’s questions “What was your gateway into gaming, and what game was it? How old were you?”
5 Stone Games (5 Stone Games)
- A Tip For Much Faster and more fun GURPS Combat (3/24/16)
- What Happened to GURPSday (3/24/16)
- Because Everybody Loves Weapons (from GURPS Farther Tomorrows_ (2/25/16)
- A Rules Blurb from GURPS Farther Tomorrows (2/25/16)
- Notes from GURPS Farther Tomorrows (2/25/16)
- The Crew of the Vi-Vi from GURPS Farther Tomorrows (2/25/16)
- GURPSday 5 Areas where GURPS falls a bit flat (2/18/16)
- GURPSday 5 places where GURPS Excels (2/18/16)
- So what GURPS have you played and run ? (2/12/16)
- A late night GURPSday post Some notes on house rules (2/12/16)
- All my current favorites in order (yes with GURPS listed it is GURPS day) (2/05/16)
- What would you play if you GURPS didn’t exist? (2/04/16)
- So is GURPS Deep Star Inspired by the Expanse ? (2/04/16)
- Alsmost missed GURPSday and What’s Next GURPS Deep Star (1/29/16)
- My next plans regarding GURPS for 2016 (1/21/16)
- Its GURPS Thursday so a bit of personal history and making GURPS bigger (1/21/16)
- Things I learned from my recent failed GURPS game (3/02/13)
- Some Random GURPS house rules (2/21/12)
- My simple GURPS Chase and Sneak Rules (10/19/11)
- Campaign Ideas 2011 Late March (3/22/11)
- Now added: GURPS Ballistics Spreadsheet (2/26/11)
Insidious GURPS Planning (Mr. Insidious)
- You should be checking out Johnny 3d6 (and some updates) (6/05/16)
- AEON C-Team Session 1: Management Would Like to Thank you for not Subverting the Dominant Paradigm (6/01/16)
- Meet C-Team’s Resident Conspiratard: Agent Veracity (5/26/16) – I got selected for the C-Team! I’ve been given permission to show you my character! It’s only lightly redacted!
- GCS Tips: Making Templates (5/21/16) – Learn how to make GURPS templates in GCS.
- The Burden of being the Party Leader (5/09/16) – Being the party leader in-character inevitably leads to being a leader out-of-character.
- GURPS Fail: Garrotes and Targeted Attack (4/27/16) – Garrote has a funky interaction with a technique introduced in Tactical Shooting that bugs me.
- GURPS Fail: Digital Possession (4/23/16) – The Possession Advantage doesn’t really work well when you’re talking about taking over sessile computers in a modern setting without robots and androids running around.
- Prohibition Mob: A Position of Overwhelming Strength? (4/10/16) – Isaac and Tony fuck up royally. Read to find out how.
- Prohibition Mob: Craig Bartley (4/01/16)
- Starting a new Biweekly game, Looking for one More Player (3/22/16)
- A possible solution to my mapping woes? (3/19/16)
- Danger Sense: Think more Intuitively (3/17/16) – Jumping on the Danger Sense bandwagon, I take a different approach at the problem.
- Sam’s new Enemy (3/10/16)
- Defeating Security: Some EXCELLENT videos (3/04/16)
- Prohibition Mob: Serendipity, Bitch (3/02/16) – Luck gets all the love, but I make a short case for Serendipity.
- Getting Past Doors: Modern Options (2/19/16) – I take a more modern look at getting past locks and doors. And I show off a picture of that one time I reprogrammed an electronic road sign.
- Tales of Symphonia: Expheres in GURPS (2/18/16) – I take a look at Expheres from Tales of Symphonia and stat them out using GURPS.
- Prohibition Mob: Dead Man’s Party (2/11/16)
- Prohibition Mob: Open Call, Looking for Gangs (2/11/16)
- GURPS: Vehicle Hit Locations for Cars Analysis (2/06/16)
- Prohibition Mob: “Even if everyone else was deeply confused, I appreciated the Agency 17 appearance.” (2/04/16)
- Prohibition Mob: The Players go to DC, Get Backstabbed (1/30/16) – Mistreating your contacts leads to them screwing you over.
- Improvise! (1/22/16)
- Single Dice Resolution Systems Suck (1/21/16)
- Prohibition Mob: A summary of events thus far (1/12/16)
T Bone’s GURPS Diner (T Bone)
- Updated: GLAIVE Mini weapon builder system hits v2.0! (4/11/16) – Got GURPS? Get some custom-built melee weapons! The fan-made GLAIVE Mini weapon builder system hits v2.0.
- Bad medicine: Tiny tweak for Unusual Biochemistry effects (11/25/14)
- Cheaper by the dozen: Cutting the cost of high-level everything (8/08/13)
- Idea pot: Kickin’ it with GURPS (7/10/13)
- Update: A Better Cost for ST – now with HP too! (5/10/13)
- Gaming Low-Power, Low-Tech PCs, Part III (4/13/13)
- Building the dungeon matador: Creatures and combat familiarity (4/02/13)
- Gaming Low-Power, Low-Tech PCs, Part II (3/25/13)
- Gaming Low-Power, Low-Tech PCs, Part I (2/25/13)
- Game design musing: Drawing a bead on ranged combat targeting (2/22/13)
- Minor brush-ups to COSH (2/12/13)
- RPG Science: Physical performance with armor and other loads (1/11/13)
- Minor update to GLAIVE Mini (8/22/12)
- Slashdot takes note of new Steve Jackson Games releases (3/24/12)
- RPG science: Dinosaurs heavier than thought? (12/22/11)
- Now in Pyramid: GURPS Combat Options from the Games Diner (8/12/11)
- Rules Nugget (GURPS): Throw Like You Mean It (5/10/11)
- Rules Nugget (GURPS): Duck! (5/10/11)
- Updated DECIDE defense tweak (2/08/11)
- Momentum or Kinetic Energy: Which One Pierces a T Rex’s Chain Mail on a Glancing Blow? (1/25/11)
Ravens N’ Pennies (Christopher R. Rice)
- Boil and Bubble: Power Reserve Magic (6/07/16)
- Carpe Blogiem: Where’s My Gorram Patreon Specials?! (6/05/16)
- Gamemaster’s Guidepost: Playing With High Point Totals (6/02/16)
- Carpe Blogiem: Aeon Team Rosters – Part II (6/01/16)
- Gamemaster’s Guidepost: Contemporary Encounter – The Black Sun Road (5/29/16)
- GURPS101: Wildcard Races (5/28/16)
- The Hurt Locker: Gear Repositories for What’s In a Lair? (5/26/16)
- Carpe Blogiem: Aeon Team Rosters – Part I (5/24/16)
- Designer’s Notes: Codex Duello (5/19/16)
- GURPS101: All-Seeing Eyes (5/17/16)
- Boil and Bubble: The Return of Magic – After the End (4/26/16)
- The Hurt Locker: Shelter Building After the End (4/24/16)
- Designer’s Notes: Survival at the End (4/21/16)
- GURPS101: Somewhat More Super-ST (4/19/16)
- Carpe Blogiem: Open Call To Players, the Revenge of the Open Call (4/18/16)
- Gamemaster’s Guidepost: Optional Rules for Terminally Ill (4/13/16)
- Carpe Blogiem: Topics Requested (4/08/16)
- Gamemaster’s Guidepost: Super-ST Options (4/07/16)
- Gamemaster’s Guidepost: The Adversary (4/05/16)
- GURPS101: More Imbuement Skills (4/02/16)
- Designer’s Notes: Eastern Adventures (3/31/16)
- Triple Threat: Crocoroach (3/30/16)
- Gamemaster’s Guidepost: Subtle Sorcery (3/25/16)
- Gamemaster’s Guidepost: Making Every Action Count (3/22/16)
- GURPS101: Extra, Extra Effort (3/19/16)
Gentleman Gamer (Raoul)
- What mechanics to use – Characters and stats (6/08/16) – I delve into the different mechanics I am going to use in my campaign, finally taking the effort to study up on Fatigue points.
- Yes, and… (6/02/16) – A discussion of various narrative interactive roleplay systems and how to make a similar system available within GURPS.
- Operation Sandman – the premise and where I went wrong (5/27/16) – A quick sketch of the premise of my failed campaign and a discussion of how I plan to fix it.
- Challenge Accepted (5/26/16) – My first post in a new series – where I take up Mailanka’s challenge and write down my mission statement.
Shooting Dice (Hans-Christian Vortisch)
- Tactical Shooting: The Sopranos (6/02/16)
- Tactical Shooting: Justified (5/24/16)
- Gangster Gats: Cleaver Gang (5/17/16)
- Gun Fu: The Matrix (5/09/16)
- Tactical Shooting: Ronin (4/09/16)
- High-Tech: True Detective (3/24/16)
- High-Tech: Glock P9M (3/19/16)
- Gangster Gats: Purple Gang (3/12/16)
- Tactical Shooting: Heat (3/10/16)
- Gangster Gats: Fred “Killer” Burke (3/05/16)
Yore (Martin Ralya)
- Time Corps: A brilliant time travel setting in 13 pages (5/26/16)
- GURPS Time Travel is neat (5/25/16)
- A blast from the GURPS: Warehouse 23 and Illuminati (5/20/16)
Dungeon Fantastic (Peter Dell’Orto)
- The XP not taken (6/09/16)
- Luck and other people’s critical defense rolls (6/08/16)
- DF Felltower Character Roster (6/07/16)
- DF Game Session 76, Felltower 50 – Part I, Waking the Sleeping Dragon (6/07/16)
- DF Session 76, Felltower 49 – Part II (6/06/16)
- Monsters from DFM3 in my campaign (6/04/16)
- Mummies with Meteoric Iron Daggers (6/03/16)
- New Book: GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic (6/02/16)
- New Advantage: Coordinated Team Timing (6/02/16)
- Sneaking in a Dungeon V: My GURPS Rulings (5/30/16)
- DF Felltower NPC: Gort of the Shining Force (5/29/16)
- Auto-Pin, DF, and Technical Grappling (5/26/16)
- More on longer delves in Felltower (5/25/16)
- Minis: Horde Pygmies (5/24/16)
- Longer delves in Felltower? (5/22/16)
- Some thoughts on standard arrowhead variations (5/21/16)
- DF Underwater Combat Light (5/19/16)
- DF Session 75, Felltower 49 – Part I (5/16/16)
- DF Session summary teaser (5/16/16)
- Review: GURPS Conan Moon of Blood (5/14/16)
- DF book news (5/13/16)
- Review: GURPS Conan and the Queen of the Black Coast (5/13/16)
- Conditional Spell Resistance Penalties (5/12/16)
- Review: Conan Beyond Thunder River (5/11/16)
- Review: Conan the Wyrmslayer (5/09/16)
Orbital Vagaries (Christian Blouin)
- IW 5 – Blue Jungle (5/20/16)
- IW 3 – Two thousand miles per second (4/09/16)
- IW 2 – King Saud’s ice paradise (3/25/16)
- What I changed as a GM in the last few campaigns (3/21/16)
- IW1 – Advertising faux-pas (3/12/16)
- Finance 101 for free traders (3/10/16)
- IW0 – Inception (2/26/16)
Rindis.com (Rindis)
- Holy Powers (7/08/15)
- The Advanced Set (1/05/14)
- The Best of Books, The Worst of Books (9/18/10)
- A Short History of GURPS (9/07/10)
- Big Subject—Big Book (10/25/09)
- A Grand Old Time Out West (10/07/09)
- Lighting Strikes Twice! (9/28/09)
Quite the megapost!
This gets me thinking – what about for the last GURPS Day of the year, we do a pull for each blogs GURPS tagged posts for the whole year? Like a recap sort of thing? Do you think that would be too unwieldy?
It probably would be . . . and I'm not sure the RSS feeds go back far enough to get the whole year. If they *did*, what I'd suggest is every blogger do their own YEAR IN REVIEW post, timing out the same day, and that GURPSDay links to THOSE.
That sounds like a good idea. I'll have to try and give that a go this year…best start now!
Hmm. I signed my blog up for your pulls in mid April. I haven't had any GURPS posts recently, so I haven't been expecting anything, but with your '25 most recent posts' round up I would expect to show up.
Can you check the entry for Rindis.com in your feed pulls? You should be pulling from http://www.rindis.com/blog/category/gaming/rpgs/gurps/feed
In the meantime I've got a lot of stuff to look over. 🙂
Fixed. Not sure why you dropped from the list, but for a while we had script trouble with people who did their own thing. But that's fixed, so you're included in the 3:45pm update!
Very good! (And good timing, I'm finally done-ish with my Thaumatology review, and it's scheduled for the 11th.)